A frame is a screen object that contains one or more Emacs windows (see Windows). It is the kind of object called a “window” in the terminology of graphical environments; but we can’t call it a “window” here, because Emacs uses that word in a different way. In Emacs Lisp, a frame object is a Lisp object that represents a frame on the screen. See Frame Type.
A frame initially contains a single main window and/or a minibuffer window; you can subdivide the main window vertically or horizontally into smaller windows. See Splitting Windows.
A terminal is a display device capable of displaying one or more Emacs frames. In Emacs Lisp, a terminal object is a Lisp object that represents a terminal. See Terminal Type.
There are two classes of terminals: text terminals and
graphical terminals. Text terminals are non-graphics-capable
displays, including xterm
and other terminal emulators. On
a text terminal, each Emacs frame occupies the terminal’s entire
screen; although you can create additional frames and switch between
them, the terminal only shows one frame at a time. Graphical
terminals, on the other hand, are managed by graphical display systems
such as the X Window System, which allow Emacs to show multiple frames
simultaneously on the same display.
On GNU and Unix systems, you can create additional frames on any available terminal, within a single Emacs session, regardless of whether Emacs was started on a text or graphical terminal. Emacs can display on both graphical and text terminals simultaneously. This comes in handy, for instance, when you connect to the same session from several remote locations. See Multiple Terminals.
This predicate returns a non-nil
value if object is a
frame, and nil
otherwise. For a frame, the value indicates which
kind of display the frame uses:
t
The frame is displayed on a text terminal.
x
The frame is displayed on an X graphical terminal.
w32
The frame is displayed on a MS-Windows graphical terminal.
ns
The frame is displayed on a GNUstep or Macintosh Cocoa graphical terminal.
pc
The frame is displayed on an MS-DOS terminal.
This function returns the terminal object that displays frame.
If frame is nil
or unspecified, it defaults to the
selected frame.
This predicate returns a non-nil
value if object is a
terminal that is live (i.e., not deleted), and nil
otherwise.
For live terminals, the return value indicates what kind of frames are
displayed on that terminal; the list of possible values is the same as
for framep
above.
• Creating Frames: | Creating additional frames. | |
• Multiple Terminals: | Displaying on several different devices. | |
• Frame Parameters: | Controlling frame size, position, font, etc. | |
• Terminal Parameters: | Parameters common for all frames on terminal. | |
• Frame Titles: | Automatic updating of frame titles. | |
• Deleting Frames: | Frames last until explicitly deleted. | |
• Finding All Frames: | How to examine all existing frames. | |
• Minibuffers and Frames: | How a frame finds the minibuffer to use. | |
• Input Focus: | Specifying the selected frame. | |
• Visibility of Frames: | Frames may be visible or invisible, or icons. | |
• Raising and Lowering: | Raising a frame makes it hide other windows; lowering it makes the others hide it. | |
• Frame Configurations: | Saving the state of all frames. | |
• Mouse Tracking: | Getting events that say when the mouse moves. | |
• Mouse Position: | Asking where the mouse is, or moving it. | |
• Pop-Up Menus: | Displaying a menu for the user to select from. | |
• Dialog Boxes: | Displaying a box to ask yes or no. | |
• Pointer Shape: | Specifying the shape of the mouse pointer. | |
• Window System Selections: | Transferring text to and from other X clients. | |
• Drag and Drop: | Internals of Drag-and-Drop implementation. | |
• Color Names: | Getting the definitions of color names. | |
• Text Terminal Colors: | Defining colors for text terminals. | |
• Resources: | Getting resource values from the server. | |
• Display Feature Testing: | Determining the features of a terminal. |