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The command bindings of input events are recorded in data structures called keymaps. Each entry in a keymap associates (or binds) an individual event type, either to another keymap or to a command. When an event type is bound to a keymap, that keymap is used to look up the next input event; this continues until a command is found. The whole process is called key lookup.
• Key Sequences: | Key sequences as Lisp objects. | |
• Keymap Basics: | Basic concepts of keymaps. | |
• Format of Keymaps: | What a keymap looks like as a Lisp object. | |
• Creating Keymaps: | Functions to create and copy keymaps. | |
• Inheritance and Keymaps: | How one keymap can inherit the bindings of another keymap. | |
• Prefix Keys: | Defining a key with a keymap as its definition. | |
• Active Keymaps: | How Emacs searches the active keymaps for a key binding. | |
• Searching Keymaps: | A pseudo-Lisp summary of searching active maps. | |
• Controlling Active Maps: | Each buffer has a local keymap to override the standard (global) bindings. A minor mode can also override them. | |
• Key Lookup: | Finding a key’s binding in one keymap. | |
• Functions for Key Lookup: | How to request key lookup. | |
• Changing Key Bindings: | Redefining a key in a keymap. | |
• Remapping Commands: | A keymap can translate one command to another. | |
• Translation Keymaps: | Keymaps for translating sequences of events. | |
• Key Binding Commands: | Interactive interfaces for redefining keys. | |
• Scanning Keymaps: | Looking through all keymaps, for printing help. | |
• Menu Keymaps: | Defining a menu as a keymap. |
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