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The Emacs Lisp interpreter itself does not perform type checking on the actual arguments passed to functions when they are called. It could not do so, since function arguments in Lisp do not have declared data types, as they do in other programming languages. It is therefore up to the individual function to test whether each actual argument belongs to a type that the function can use.
All built-in functions do check the types of their actual arguments
when appropriate, and signal a wrong-type-argument
error if an
argument is of the wrong type. For example, here is what happens if you
pass an argument to +
that it cannot handle:
(+ 2 'a) error→ Wrong type argument: number-or-marker-p, a
If you want your program to handle different types differently, you must do explicit type checking. The most common way to check the type of an object is to call a type predicate function. Emacs has a type predicate for each type, as well as some predicates for combinations of types.
A type predicate function takes one argument; it returns t
if
the argument belongs to the appropriate type, and nil
otherwise.
Following a general Lisp convention for predicate functions, most type
predicates’ names end with ‘p’.
Here is an example which uses the predicates listp
to check for
a list and symbolp
to check for a symbol.
(defun add-on (x) (cond ((symbolp x) ;; If X is a symbol, put it on LIST. (setq list (cons x list))) ((listp x) ;; If X is a list, add its elements to LIST. (setq list (append x list))) (t ;; We handle only symbols and lists. (error "Invalid argument %s in add-on" x))))
Here is a table of predefined type predicates, in alphabetical order, with references to further information.
atom
See atom.
arrayp
See arrayp.
bool-vector-p
See bool-vector-p.
bufferp
See bufferp.
byte-code-function-p
See byte-code-function-p.
case-table-p
See case-table-p.
char-or-string-p
See char-or-string-p.
char-table-p
See char-table-p.
commandp
See commandp.
consp
See consp.
custom-variable-p
See custom-variable-p.
display-table-p
See display-table-p.
floatp
See floatp.
fontp
See Low-Level Font.
frame-configuration-p
frame-live-p
See frame-live-p.
framep
See framep.
functionp
See functionp.
hash-table-p
See hash-table-p.
integer-or-marker-p
See integer-or-marker-p.
integerp
See integerp.
keymapp
See keymapp.
keywordp
See Constant Variables.
listp
See listp.
markerp
See markerp.
wholenump
See wholenump.
nlistp
See nlistp.
numberp
See numberp.
number-or-marker-p
See number-or-marker-p.
overlayp
See overlayp.
processp
See processp.
sequencep
See sequencep.
stringp
See stringp.
subrp
See subrp.
symbolp
See symbolp.
syntax-table-p
See syntax-table-p.
vectorp
See vectorp.
window-configuration-p
window-live-p
See window-live-p.
windowp
See windowp.
booleanp
See booleanp.
string-or-null-p
See string-or-null-p.
The most general way to check the type of an object is to call the
function type-of
. Recall that each object belongs to one and
only one primitive type; type-of
tells you which one (see Lisp Data Types). But type-of
knows nothing about non-primitive
types. In most cases, it is more convenient to use type predicates than
type-of
.
This function returns a symbol naming the primitive type of
object. The value is one of the symbols bool-vector
,
buffer
, char-table
, compiled-function
,
cons
, float
, font-entity
, font-object
,
font-spec
, frame
, hash-table
, integer
,
marker
, overlay
, process
, string
,
subr
, symbol
, vector
, window
, or
window-configuration
.
(type-of 1) ⇒ integer
(type-of 'nil)
⇒ symbol
(type-of '()) ; ()
is nil
.
⇒ symbol
(type-of '(x))
⇒ cons
Next: Equality Predicates, Previous: Circular Objects, Up: Lisp Data Types [Contents][Index]